What the External plan is
The External plan connects a server you already host — BisectHosting, another provider, a machine at home — to the PulsedMC network. You get an address like yourserver.pulsedmc.net, and players can hop to you straight from the lobby.
We don't host it, bill it for resources, or touch your files. It stays entirely yours. All that changes is that our proxy knows how to reach it.
Add your server
Go to pulsedmc.net/connect and enter three things: a name, the address players currently use to reach your server, and its port (usually 25565).
Server name My SMP Address mc.example.com Port 25565
Use the real public address of your server. Private or local addresses
(localhost, 192.168.x.x) are rejected, because our proxy has to
reach it over the internet just like a player would.
Prove the server is yours
You'll be given a short code that looks like pmc-verify-a1b2c3d4.
Put it anywhere in your server's MOTD, restart, then press Verify.
motd=My SMP pmc-verify-a1b2c3d4
We read your MOTD back off a normal server-list ping. This stops anyone adding a server they don't own. Once it's confirmed you can remove the code again.
Wait for staff review
Every external server is checked by a staff member before it joins the network. Your server shows as Awaiting review until then. Nothing happens on your side while you wait.
Once approved you'll see it marked Live along with your new yourserver.pulsedmc.net address.
That's it — nothing to configure
Once a staff member approves your server it goes live within about twenty seconds. There is nothing to change on your side: no config edits, no secrets, no restart.
Your server keeps its own online-mode, its own settings and its own IP. When a player
joins your pulsedmc.net address our proxy hands them straight to you, so anyone using your
original address is completely unaffected.
Optional: let players get back to the hub
Because players are handed off to you rather than proxied, they are no longer connected to the
PulsedMC network once they arrive — so the network's own /lobby cannot reach
them. If you want them to be able to come back without reconnecting manually, install
PulsedLink.
1. Download pulsedlink-1.0.0.jar from pulsedmc.net/connect 2. Drop it in your server's plugins/ folder 3. Restart your server
That gives your players /lobby, /hub and /leave, which send
them straight back to the PulsedMC hub. It also shows a one-line hint shortly after they join so
they know the command exists — both the message and the delay are configurable in
plugins/PulsedLink/config.yml.
If something isn't working
Players land in the lobby instead of your server.
Usually the server has not been approved yet — check your status on the
connect page. If it says Live and players still
reach the lobby, they are probably on a Minecraft version older than 1.20.5, which cannot be
handed off automatically.
“Could not reach” when you press Verify.
We couldn't open a connection to the address and port you gave. Check the server is
running, the port is right, and your host isn't firewalling it.
“Verification code was not in its MOTD”.
We reached your server but didn't see the code. Restart fully after editing
server.properties, and make sure you edited the server you actually pointed us at.